Minecraft Joining a Lan Game on Pocket Edition

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It has been suggested that this page be split into Chat and Narrator .[discuss ]

If this split may potentially be controversial, do not split until a consensus has been reached.
Reason: Chat isn't only part of multiplayer; narrator doesn't belong here either

A group of players.

Multiplayer is the server-based version of Minecraft that enables multiple players to interact with each other on a single world, allowing them to work together to mine ores, build structures, and fight mobs (or each other), or to simply play together.

Contents

  • 1 Gameplay
  • 2 Chat
    • 2.1 Errors
  • 3 Narrator
  • 4 Video
  • 5 History
  • 6 Issues
  • 7 Gallery
  • 8 See also
  • 9 References

Gameplay [ ]

The disclaimer that appears in Java Edition when clicking onto the Multiplayer section from the main menu.

Multiplayer works using a server, which allows players to play online or via a local area network with other people. There are various customization options that can be set by operators. These settings depend on the type of server and can create many different multiplayer experiences.

To change multiplayer settings in Bedrock Edition, the world owner has to go to the world settings while not in the world, then select the "Multiplayer" tab, and are then given some options.

The first option is "Multiplayer Game". This option allows world owners to decide who can join them over WIFI, by selecting an option on the "Microsoft Account Settings" dropdown.

  • If they select "Invite Only", only Xbox Live friends that are owner invites can join them.
  • If they select "Friends Only", then only their friends on Xbox Live can join them.
  • If they select "Friends of Friends", then the owner's Xbox Live friends and their Xbox Live friends can join. This is also the default option.

The second option is called "Visible to LAN Players", which allows anyone on the same WIFI network the owner is on to join them, regardless of if they are a friend of theirs or not. There can be a maximum of 5/8 players at a time in a world.

To enable multiplayer In Java Edition, the world owner has to first pause the game and press "Open to LAN", then the owner is then prompted some options:

  • "Game Mode", which sets the gamemode of other players once they join the world for the first time. Once a player rejoins, they retain their previous gamemode even if the gamemode on join was changed.
  • "Allow Cheats", which Allows/Denies other players access to cheats depending on the selected option. Once a player rejoins, they wont retain their cheats permissions unless enabled again.

Once the world is opened to the LAN, players on the same WIFI network as the world owner can join by going to the multiplayer section. Players who are going to join over WIFI must do the following:

  1. Add a server/Use Direct Connect.
  2. Enter the IPv4 address of the world owner into the server address, followed by a colon.
  3. Enter the port of the world that was given upon opening the world to LAN.
  4. Ensure that there are no spaces in the address, then join!

An important thing to note is that a WIFI router Firewall/Computer Firewall can block you from joining/having others join your world. Ensure that no firewalls stop any incoming connections, though beware of the risks.

Once making the world multiplayer, some differences are noticeable, with one being that game mechanisms don't stop working if the player pauses the game. For example, if the player has items being smelted in a furnace, pressing ESC does not stop the smelting process. In Bedrock Edition, there is no difference as opening the menu in a singleplayer also doesn't pause the game.

Gameplay in Minecraft is generally the same in both single-player and multiplayer, with some notable differences. Multiplayer has more of an emphasis on community and collaboration between players, which is assisted by the multiplayer chat function. Multiplayer allows for the player to build contraptions that are intended for multiple players. In addition, there are many adventure maps and mini-games in which multiple players are required.

Chat [ ]

A multiplayer chat snippet.

Shows (from up to down) bold, strikethrough, underlined, italicized, and reset (§r) text (also default)

Several of these commands are configurable (the defaults are shown here).

Players can press T(for keyboard) / Chat button.png[ BE & EE only ](for touchscreen) / D-Pad right[ BE only ](for controller) to open the chat and talk to other players. Chat functions include:

  • Chat history - A small scroll bar is on the side of the chat bar. The player can also scroll using the mouse wheel or PgUp and PgDn. The last 100 chat messages are stored. Holding down ⇧ Left Shift or ⇧ Right Shift and attempting to scroll up or down slows down scrolling.
    • The player can view their own recently sent messages by pressing the and keys while typing.
  • Clickable links can be pasted in chat.
  • The ability to copy (Ctrl +C) & paste (Ctrl +V) in chat (⌘ Cmd is used as a replacement for Ctrl on some Macs). ⇧ Shift + , , , selects text for the player.
  • Font styling: the section symbol (§) allows players to change the style of the text. See the list of formatting codes for further details.
    • Note: the section symbol cannot be typed in vanilla clients because they are restricted characters. Even in single player, if § is pasted and posted in chat, the player who sent it is automatically kicked with an "Illegal characters in chat" message, and a server-side disconnect.endOfStream error is given. Even in single player, the only available button opens the server selection screen.
  • On Bedrock Edition, certain emojis appear as icons in-game, such as the hunger and armor icons[1]. Other emojis and unknown character show up as a ? (question mark.)

Players can also type commands into the chatbox. Commands are identified by the server with the use of a forward slash (/) at the beginning of the message.

  • Simply pressing / acts like a command key; it opens the chat with a / in it.
    • Typing / and then pressing Tab ↹ lists available commands, similar to entering the /help command.

While typing, pressing Tab ↹ autocompletes the first possible command or username starting with the letter(s) typed. If there are multiple usernames or commands beginning with the letter(s), the chat displays a list of possibilities; pressing tab again scrolls through the list.

  • Some commands may also have additional parameters that may be autocompleted by pressing Tab ↹ at that point.
    • Certain commands that handle blocks (/blockdata, /fill, etc.) have parameters that need the x, y, and z coordinates of the target block(s). Using the Tab ↹ key when these coordinates are needed automatically adds the coordinates of the block the player is looking at.

In Java Edition, the chatbox can be reduced in size, the opacity may be adjusted or it may be hidden via the chat settings in the options menu. In Bedrock Edition, the chat settings are found within the chat screen and include options to change the color of the chat, the font, and its size.

In Bedrock Edition, swear words in multiple languages are censored and show up as asterisks.

Errors [ ]

If the player types a nonexistent command, the command contains syntax errors or the player does not have permission to use the specified command, the player receives an error message and the command does not function.

The user then receives an error message that is only seen by the user who has done the error that can be of all reasons why above.

Narrator [ ]

The different narrator settings.

Pressing CTRL + B toggles the narrator, a text-to-speech engine that automatically reads chat messages, including the username. This keyboard shortcut was intentionally hardcoded as to be unchangeable,[2] but for unknown reasons, however, this stance appears to be under review. The narrator can be toggled between several settings:

  • Off: The narrator is inactive.
  • All: The narrator reads chat and system messages.
  • Chat: The narrator reads only messages produced by players.
  • System: The narrator reads only messages produced by the system (command outputs, notifications, etc.).

The narrator does not read commands or command outputs. Language of the narrator is defined in host system and cannot be changed from within the game (though, it can be forced by messing with windows registry)[3].

The narrator can also be used in Singleplayer.

Video [ ]

History [ ]

Java Edition Classic
0.0.12a May 18, 2009 Began work on the implementation of multiplayer.
0.0.15a (Multiplayer Test 1) Multiplayer is first tested.
0.0.15a (Multiplayer Test 3) Added commands for admins such as /kick, /ban, and /fly.
0.0.15a (Multiplayer Test 4) Players' names now shows above their heads.
0.0.15a (Multiplayer Test 5) Chat has been added.
? Reduced bandwidth usage.
0.0.16a Multiplayer released after many beta trials.
0.0.17a Players can now see the chat log when typing.
Added the ability to see the list of players logged in by pressing Tab ↹.
? Custom player skin test.
0.0.18a Custom skins released.
0.0.18a_01 Added support in chat for characters |, @, and $.
0.0.23a Clicking a player's name under the Tab menu pastes their nickname into the chat.
Java Edition Alpha
v1.0.10 Mojang hosts a private Survival multiplayer server, only way the player can get in is a private invite.
v1.0.12 Survival multiplayer testing begins.
v1.0.15 Survival multiplayer is released.
v1.0.16 Added ban, pardon, ban-ip, pardon-ip, op and deop commands.
Added server operators.
v1.0.16_01 Added tp <player1> <player2>, save-all, save-off and save-on commands.
v1.0.16_02 Added tell and list commands.
Operators can now build in the spawn area.
The server logs what admin does what, and broadcasts any admin events to all connected ops.
/save-off now works.
v1.0.17 Chickens, pigs and slimes can now spawn.
The daylight cycle now works.
v1.1.0 Chests, Signs and Furnaces now work.
v1.2.1 Music now plays in multiplayer.
v1.2.2 Vehicles are now functional.
v1.2.3 Health and damage now functional.
v1.2.3_05 Other players are shown as sneaking when they are sneaking.
Names of sneaking players are now fainter and visible at shorter distances, and are not visible through solid blocks.
Java Edition Beta
1.0 Inventory is now server-side (fixes disappearing items and duplication as a result).
1.2 Worn armor is now visible on other players.
Paintings now work.
1.3 Players standing on fences no longer get stuck.
1.4 "Ghost" client-sided slimes no longer spawn.
1.5 Wolves no longer constantly whimper when they have full health.
1.6 Test Build 3 The Nether now works in multiplayer.
Dispensers now emit smoke and play sounds when used.
Fixed fake client-sided music discs spawned when ejecting them from a jukebox.
New settings in Server.properties: view-distance and allow-nether.
1.7.3 Modded clients may no longer edit text of placed signs.
1.8 Pre-release Ghast attack sounds in multiplayer fixed.
Java Edition
1.0.1 release Fixed "Invalid server key" error when attempting to log into server.
Fixed "Null pointer exception" error when logging into server.
1.1 11w49a Corrected a setTileEntity multiplayer bug.
? It was possible to enter colored text in multiplayer chat.
1.2.1 ? It is no longer possible to enter colored text in multiplayer's chat with the vanilla client.
Monster spawners now show the correct mob inside them.
Mob hitboxes were fixed (it is now possible to hit their legs).
1.2.4 Chat was greatly improved. There is now a chat history, it is now possible to complete usernames using the Tab ↹ key, and it is now possible to copy-paste text.
1.3.1 12w23a Players can now see the cracking effect when other players mine blocks.
Multiplayer now scans for local games.
1.8 14w02a Improved chat communication.
Messages are now either chat, system or action bar messages.
Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way.
Some instances of usernames in the chat do now show the player's UUID when hovered on when debug tooltips are enabled.
1.9 15w43a Chat supports for Chinese, Japanese and Korean, and probably other IME entered languages.
1.11 16w38a Chat messages can now be 256 characters long instead of 100.
1.12 17w13a Added the narrator, which can read chat messages aloud.
17w15a Added a toast notification for toggling the narrator.
The narrator now has four settings: "off", "all", "chat", and "system".
17w18b Made the narrator work on nearly all systems (Linux requires Flite for it to work).
1.16 20w15a Chat line spacing can be adjusted.
A chat delay can be set between 0 (default) and 6 seconds.
New Nintendo 3DS Edition
1.4.23 Added support for 2-player multiplayer using Local Play.

Issues [ ]

Issues relating to "Multiplayer" are maintained on the bug tracker. Report issues there.

Gallery [ ]

  • Notch testing multiplayer.

  • Early multiplayer.

  • Some people building on a server.

  • Some people mining on a server.

  • Some people fighting on a server.

  • Numerous players on a pocket edition server.

  • Banned from a Minecraft server.

See also [ ]

  • Server list
  • Server properties
  • Server requirements
  • Minecraft Realms
  • Featured servers

References [ ]

  1. https://github.com/TwistedAsylumMC/bedrock-unicode-characters
  2. MC-122645
  3. MC-118526

Minecraft Joining a Lan Game on Pocket Edition

Source: https://minecraft.fandom.com/wiki/Multiplayer

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